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| Not gonna use the previous Boolean. Instead, I created a new one |
Now, until to this part, my script is very messy. Time to group them up and duplicate the column !
My Script As At 6 February:
import maya.cmds as mc
import math
def createFloor():
myFloor = mc.polyCube( name = 'floor' )
mc.scale( 5, 1, 10, myFloor[0] )
mc.move( 0, 0.5, 0, myFloor[0] )
mc.polyMoveVertex( 'floor.vtx[5]', tx=-1.0 )
mc.polyMoveVertex( 'floor.vtx[7]', tx=-1.0 )
mc.polyMoveVertex( 'floor.vtx[4]', tx=1.0 )
mc.polyMoveVertex( 'floor.vtx[6]', tx=1.0 )
return myFloor
def multiFloors (exCreateFloor):
floorList = []
n = 0
nA = 0.2
for each in range(3):
myDup = mc.duplicate(exCreateFloor)
print myDup
mc.move( 0, n+5, 0, myDup[0] )
n = n+5
mc.polyMoveFacet( 'floor.f[2]', tz= 1+nA )
floorList.append( myDup[0] )
mc.delete('floor')
return floorList
def createWall():
myWall = mc.polyCube( name = 'wall')
mc.move ( 2, 10, -0.25, myWall[0] )
mc.scale( 0.5, 20, 10.5, myWall[0] )
mc.rotate( 0, '6deg', 0, r=True )
mc.polyMoveVertex( 'wall.vtx[4:5]', tz=3.0 )
return myWall
def mainWall():
mc.polyCube( n = 'base', w = 5.5, h = 5 )
mc.polyCube( n = 'cut', w = 3, h = 3 )
mc.move( 0, -1, 0 )
mc.polySphere( n = 'curve', sx=10, sy=15, r=2)
mc.polyBoolOp( 'base', 'cut', op = 2, n = 'end1' )
mc.polyBoolOp( 'end1', 'curve', op = 2, n = 'end2' )
mc.move ( 0, 2.5, 5 , 'end2')
return 'end2'
def multiwalls (exCreateWall):
List = []
myGrp = mc.group(exCreateWall)
n = 0
for each in range(3):
myDup = mc.duplicate(myGrp)
print myDup
mc.move( 0, n+5, 0, myDup[0] )
n = n+5
List.append(myDup[0])
return List
def FinalWalls():
exCreateFloor = createFloor()
multiFloors (exCreateFloor)
exCreateWall = mainWall()
multiwalls (exCreateWall)
createWall()
My Script As At 6 February:
import maya.cmds as mc
import math
def createFloor():
myFloor = mc.polyCube( name = 'floor' )
mc.scale( 5, 1, 10, myFloor[0] )
mc.move( 0, 0.5, 0, myFloor[0] )
mc.polyMoveVertex( 'floor.vtx[5]', tx=-1.0 )
mc.polyMoveVertex( 'floor.vtx[7]', tx=-1.0 )
mc.polyMoveVertex( 'floor.vtx[4]', tx=1.0 )
mc.polyMoveVertex( 'floor.vtx[6]', tx=1.0 )
return myFloor
def multiFloors (exCreateFloor):
floorList = []
n = 0
nA = 0.2
for each in range(3):
myDup = mc.duplicate(exCreateFloor)
print myDup
mc.move( 0, n+5, 0, myDup[0] )
n = n+5
mc.polyMoveFacet( 'floor.f[2]', tz= 1+nA )
floorList.append( myDup[0] )
mc.delete('floor')
return floorList
def createWall():
myWall = mc.polyCube( name = 'wall')
mc.move ( 2, 10, -0.25, myWall[0] )
mc.scale( 0.5, 20, 10.5, myWall[0] )
mc.rotate( 0, '6deg', 0, r=True )
mc.polyMoveVertex( 'wall.vtx[4:5]', tz=3.0 )
return myWall
def mainWall():
mc.polyCube( n = 'base', w = 5.5, h = 5 )
mc.polyCube( n = 'cut', w = 3, h = 3 )
mc.move( 0, -1, 0 )
mc.polySphere( n = 'curve', sx=10, sy=15, r=2)
mc.polyBoolOp( 'base', 'cut', op = 2, n = 'end1' )
mc.polyBoolOp( 'end1', 'curve', op = 2, n = 'end2' )
mc.move ( 0, 2.5, 5 , 'end2')
return 'end2'
def multiwalls (exCreateWall):
List = []
myGrp = mc.group(exCreateWall)
n = 0
for each in range(3):
myDup = mc.duplicate(myGrp)
print myDup
mc.move( 0, n+5, 0, myDup[0] )
n = n+5
List.append(myDup[0])
return List
def FinalWalls():
exCreateFloor = createFloor()
multiFloors (exCreateFloor)
exCreateWall = mainWall()
multiwalls (exCreateWall)
createWall()

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